‘Introduction To Physics In Unity’

Corey Daniely
May 31, 2023

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#Unity #LearnToCode #CSharp #SoftwareDevelopment #PhysicsInUnity #GameDev #

Applying physics to a game object is simple. For example a developer creates a game where they want game objects affected by the gravity or velocity.

Inside the Unity Hub I created a cube and pressed play. As you can tell the cube is in the air this indicates the physics are not applied to the cube. To apply physics on the cube a Rigidbody needs to be added to the game object. Adding a Rigidbody to the cube is simple by selecting add component under the Inspector tab.

After adding the Rigidbody to the cube and I press play the cube descends. The cube is now descending because the physics have been applied and the gravity is pulling down the cube.

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