From Prototype to Work Of Art
#CSharp #LearnToCode #Unity #GameDev
Tired of 2D shapes? Let’s go beyond the prototyping stage and get into some high fidelity graphics that we can use to make a game really shine. Continuing to extend with animations power ups and explosions. To do this drag and drop your audio and also sprites folders into the project view and into the Assets folder.
All the sprites are going to make up the game. After loading of the files are done you can select and preview each sprite or sound.
In the example below the Player is set as a 3D mesh with a 3D box collider. What you want to do now is convert over the player into one of the 3D sprites. In order to do this instead of actually converting the Player into a 3D sprite it may be ideal to just rebuild the Player. What’s important about the Player? The Player script, The Player script defines the traits and abilities of the Player. By Attaching the player type script to the sprite it has now been converted into the Player.
Delete the player it is no longer needed also make sure the Player is tagged as player.
Run the game you should be able to control the Player and have a 3D sprite instead of a 2D prototype.